These are the only clips I could get with cl_interp 5, and t. 1 is default in TF2. 035 cl_interp_ratio 2 cl_updaterate 66 rate 60000 on a good <50 ping, this has worked golden for me. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. . if its still bad then. The default interpolation delay is 0. • 6 yr. #13 superblyat. These type of spies can be extremely annoying, especially. cl_interp_ratio 2 para las conexiones con luz pérdida de paquetes. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. cl_pred_optimize 2. This means attacking should be instant. A moderate, consistent framerate is much more. Here are my settings:Interp. cl_interp_ratio 1. Recent Discussion Reporting Misconduct in the Community 1 RGL S13 Invite Happenings/Discussion 20 TF2 update for late 10/30/23 (10/31/23 UTC) 1 RGL 6s S13 Invite Stage 2 Group A: The Darkest. cl_interp 0. cl_ragdoll_fade_time 0. 0f; int m_nUpdateRate = cl_updaterate->GetInt(); static const ConVar* pMinUpdateRate =. Make sure u put these commands before enter a server. 2ms) cl_interp_ratio 1 It's a yes and no, simply hitreg and collision in general can be jank but you're still able to. cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. I forget the specific values, but it's for differences between projectiles and hitscan weapons. Colocar em Habilitado e vai em baixo. This is equal to 2 / 66. This makes sure tf2 doesn't decide to delete your config without warning. I want to set cl_interp 0. You could go as high as you want on the client; the server enforces the maximum it wants to receive (default enforced maximum is 66, though it could be anything). So i kept trying untill i removed the config files from custom. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. #26. 05; cl_interp_ratio 2" // This is the safest "comp" setting. This means arguing about. cl_cmdrate 66. Later on, I spectated him while I was dead and said to my team, "can we. Make a new text file and inside put commands you want it to run when tf2 starts. CS does not have extrapolation disabled. what setting would i need to change? Use these cl_cmdrate 100 cl_updaterate 100 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_interp_all is a console variable available in all Source games. (orginial rank was 75) and i tried veryifying integrity of game files and when the auto disconnect thing happens i have 80 ping which is kinda so idk if it is because of that command or just my internet is bad (which is not) and i type net_graph 1 it shows the fps and ms and the lerp is 15. Scripting is the use of configuration files (. . rate 97000. However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. 01” cl_updaterate “40” rate “35000” I’ve tried messing around and changing the cl_interp, but it seems to have no effect. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. 01 cl_interp 0 cl_interp_ratio 1 I don't know if the bosses look weird or not with that since I don't play bad maps, but having good net settings is better than fixing this. 0152 hitscan = . Why is my ping so bad in TF2? Poor router connection is one of the main reasons why many people complain about. cl_cmdrate 40 cl_interp 0 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. ago. It didn’t work. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. 2 or something like that, and it reduces a lot of lag. = x) next to your current settings. cl_interp 0. cfg files - remember to set it back to 1 for projectile classes. 33 on hitscan classes and 0. Dewa Nov 2,. //. i’m not a spy but i was told it does something funny if i screw with cl interp. -2. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl. fedgangstalker. cl_interp 0 cl_interp_ratio 2 rate 786432 cl_updaterate 128 cl_cmdrate 128 #1. But if you simply want a uniform interp value for all classes all the time, just type cl_interp 0. [deleted] • 11 yr. . . Posts: 7. 1" ) min. Demoman. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. Atlas Neptune Feb 11, 2017 @ 5:15am. What is the best cl_interp for each class? Obviously projectile vs hitscan. 0303 on bad connections = . It’s a lousy excuse by cheating Spies using backtrack scripts. 5, which is the max) what you see ISN'T what the server sees. A lot of snipers and hitscan players run cl_interp at ~33. 4, when I have 1 and 0. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. // good connection: //. In lmaobox there's a setting for fake lag. A common. 5 is the actual max btw, setting it above that will just clamp it down to . Running cl_interp_ratio 2 and cl_interp . You would do this by typing the command: cl_updaterate "" Bingo. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". 0227272;cl_interp_ratio 1. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. trowel. A moderate, consistent framerate is much more. For me, NPCs are laggy when my cl_interp setting is below 0. That way you won't have to test every setting for a long. You can check your final lerp with net_graph 1. cfg and "cl_interp 0. Drop it down to 1 _only_ if you actually know what you're doing and why you're. cl_interp 0. Opt. One with a higher value will be your interpolation delay (lerp). lol. Seems I've fixed it thanks. Thanks a lot man! yes, spy SHOULD be forced to endure a lot to get into backstab position. He had (I assume as most cl_interp abusing spies have) set it to 5. I'm not a mod but r/TF2 and r/TF2fashionadvice. 033 for hitscan. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. • 9 mo. after the new tf2 update released all my lerp configs suddently stopped working and my lerp is stuck on the default 15. cl_interp_ratio 1. 01. Any idea of Muselk's TF2 config? Bit of a stretch. default cl_interp = . 0227272;cl_interp_ratio 1. cl_lagcompensation 1. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 033So with cl_interp 0 and cl_interp_ratio 2 you would have 0. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. 05 interp) and I do just fine, both with my normal ~40-50 ping to Europe and ~150 to US east. He could be talking about a cl_interp for better connection and not laggier. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. u can have 0 lerp in tf2 by using these settings : cl_interp 0. cfg file can help increase the likelihood of hitting a fast-moving enemy. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. doll Jun 7, 2020 @ 2:57pm. 1 seconds, which derives from the default cl_updaterate 20. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. That is not cl_interp. notmartin777 •. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. I don. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. 030303 (lerp: 30. I think it was the interp ratio divided by the cmdrate or something. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. This tool will overwrite all of your binds. 152 if you prefer projectile classes or 0. 033. org launches tf2pickup. Plonk that in autoexec. Best TF2 İnterp Settings. I came across people talking about cl_interp and used the settings below. Good connection (1. 1" ) min. It just means that your *interp* (not the same thing as cl_interp) will be equal. 1. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. fatlaced. Method 2. These are the values I most commonly use: cl_interp 0. A lot of people will kick but since it's part of the base game it's not VAC-actionable. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). Cl_interp is not a boolean, it will not be 0 or 1. cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. i’m not a spy but i was told it does something funny if i screw with cl interp. This is the exact description you get in the console when you type cl_interp. cl_interp 0 is a terrible idea. [deleted] • 8 yr. If you want to have that interp active only when you play demo, you'd have to mess with class config files. Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. trash Mar 20, 2017 @ 4:00pm. cl_interp 0 and cl_interp_ratio 2 is equivalent to (1000/66) * 2 = 33. You have to open console and put in "cl_interp <number>" into console. 5, 2. This leaves you 2 options to tweak the duration of your interpolation buffer. the remainder of cl_interp divided by interval per tick is discarded on the server but not the client. 029999, we get: (1000/15) - (2/0. I just use interp 0 for all my classes. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. However, if you're lagging for 2 seconds, it's probably not interp related. 015 is usually considered the best for projectile classes, but while spy is a hitscan-based class. Atlas Neptune Feb 11, 2017 @ 5:15am. cl_interp 0. 0152,使用枪械类兵种的最佳参数为:0. Change cl_interp to 0. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". 015 & 1) for projectile classes. +try to stay on sub-70 ping servers. 014. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. And if u are using some config archive or mastercomfig, u will have to delete them. this is the only server where it wouldnt allow me to play cuz of it. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. A. Reset. cl_interp 0. 033, with both using cl_interp_ratio 1. Open your text editor of choice, and paste in your commands. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Perhaps you misunderstand what cl_interp 0 means. Has anybody tried changing cl_interp to move the lag compensation window? - Team Fortress 2 Hacks and Cheats Forum. 0152 hitscan = . If you ever used anything like a masterconfig it could've changed it, or that server implemented the new. org launches tf2pickup. E Dps colocar esse comando netsh int tcp set global chimney=enabled. cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. your console will then show cl_interp as 0. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . Team Fortress 2 servers (without any special mods). Team Fortress 2. I'll add that I play mostly on casual servers and i have very good internet in case that helps. cfg I have my cl_interp 0. #4. It will usually have (def. e Skins, Custom models, overhauls[/h1]. helgrim • 12 yr. 2, 1. and you should really have cl_interp 0 or cl_interp 0. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. Doors open too slow (you phase through them) Projectiles lag behind (most notable on stationary airborne rockets)Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. 5" would fail to get the stab. 1) cl_interp_ratio "-1" posted about 5 years ago quote • multi-quote • link #2. Рекомендую попробовать минимальное значение (0), и постепенно его. Type into console cl_interp 0 for projectiles and use 0. 40 if you can't get enough fps But less than 60 fps aren't good anyway. Forums » TF2 Customisation & Support » cl_interp settings. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. 015-ish, but it's not because you set your cmd and updaterate to impossible values. cfg file in there. 1; cl_interp_ratio 2" // Fundamental settings -- take care // cl_lagcompensation 1 // DO NOT EVER. cl_cmdrate 66. Login Store Community Support Change language View desktop website. #3. . // than mere display, and affect the way the game feels well past your. This is a general guideline for cl_interp_ratio and which value to choose: Choose 1 if you have basically no packet loss or packet loss is very uncommon;. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. dem files the game will appear to be choppy. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. 1-0. Team Fortress 2. Open the file and add these lines to it. 10. I haven't really done anything with my settings after seeing a "fix" a few years back, but I keep missing a lot, especially in melee. Only cl_interp 0 was removed. Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. 15152 in console. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. That being said of course a lower interp setting makes them fire quicker. (DISCLAIMER DO NOT DO. A small guide on cl_interp and how it influences your aim/hit detection. 033 for hitscan. 0 interp is impossible unless offline or local server. Help appreciated. You can wipe your configs by clearing your custom and cfg folders and launching. 034 minus ping 20 = 0. 01 cl_updaterate 66 rate 60000 // Bad connection >80ping //cl_cmdrate 40 //cl_interp 0So I have been testing both 15. Scout Class Tips for TF2My lerp is stuck at 15. In your case, that's 1 / 67, or . Since it is negative, this means we need a higher value! Quickly, here are the other interesting values:i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. I have heard a variety of rumors regarding interp, such as the commands used to enter it don't actually enter it, that TF2 does all the interp changes you need depending on your ping. if the game feels really stuttery then change cl_interp_ratio to 2. 2. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. See you in game lmao, exploit? Its a console command available for everyone, it's a setting. 035 (0. 1 is pretty safe. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. This means setting cl_interp 0. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. This is why you can get killed by a direct grenade. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. With 0. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. cl_interp 0 cl_interp_ratio 2. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. If all else fails, the the-network-sucks setup: cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. Block Pinion and Malicous Servers Script. 11 years ago. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. This will insure the best general registration. 01 cl_updaterate 66 rate 60000 Reply. cl_interp 0. Just wondering what my network setting should be for TF2. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. #6. cl_interp 0. With a - before each command, and a space between commands. On the other hand, the delay is far less than usual. 3. Lerp can be very high for sniper since you're not super speed dependent. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. // desirable than a variable but sometimes high framerate. 5" would fail to get the stab. cl_interp_ratio defaults to 2 and cl_updaterate defaults to 20. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. 02 cl_interp 0. Team Fortress 2. second command is cl_interp_ratio. 015 and cl_interp_ratio 1. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. cl_interp increases or decreases the amount of interpolation that your computer does. 03125 (31~ ms) on 64 tick. Chat Filter (Prevents invalid UTF-8 characters and. // display, they are useless. #1. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. if youve already done this and somethings wrong, it might just be something as simple as high ping. // desirable than a variable but sometimes high framerate. Pretty-Buy7692 •. cl_interp = 2 / 66 = 0. My recommended Interp settings: cl_interp 0. changing your interp to a high number only makes you worse at spy. // display, they are useless. • 20 days ago. 1 command per line. 0325. "Go to Steam > Library > Right-click on TF2 select Manage and press Local files, go-to the folder tf > cfg and put my autoexec. These are some of the commands I have in my autoexec. #2. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. 031 if your Internet sucks (ping higher than 50, losses/chokes), otherwise 1 and 0. cl. If they make it worse or don't help at all, simply remove them from the cfg. these will make all of your attacks more consistant. ratio 1 actually. usually I use hitscan which is cl_interp . 0152 for projectile and 0. >sv_client_min_interp_ratio 0. cl_updaterate 66. Forums » TF2 Customisation & Support » cl_interp settings. When set to a nonzero value, the old behavior is run, where every networked entity is. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Establecerlos al azar puede hacer que tu conexión sea peor que con los valores predeterminados. Real interp 'abuse' does basically nothing beneficial and just makes you shit at Spy. The other which is 15. 3 ~ ms. cl_smooth 1 while watching TF2 STVs and . 015200" ( def. From mastercoms TF2 config; cl_interp 0. cl_lagcompensation 1. cl_updaterate 66 //packets from server each sec. May 7, 2019 @ 4:57pm. People complained about him and called him a hacker and the spy didn't react. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. 0. Team Fortress 2. It is recommended to be installed on a blank TF2, without any prior configs installed. 5 is too inconsistent. I’ve seen some people use . cl_interp_ratio 1. rip. AnapiaDarkus • 9 mo. It excels in right corridors and flanking, without the weirdness of the Backburner’s hit box. So it doesn't matter if your autoexec sets cl_interp to 0, cause as soon as you join a server it will get set to 0.